Hard Surface Modeling
Model a structure in Cinema 4D using Hard Surface Modeling techniques. My idea is to build a submarine and apply it with stylized texture to create a fake 2D feeling.
Process
All textures on this submarine are hand drawn in Photoshop. The buddles around are cell animations made in Photoshop as well.

textures drawn in Photoshop


sketch

frame by frame 2d animation

working process in C4D